Tuesday 09.03.2021
Animated the first skeleton attack – a proper slap – and a quick spawn animation, so it can pull itself out of the ground. Both look kinda cool and slotted straight in.
Had to make a quick change to the NPC class as they can’t rely on RoomEnter if they want to spawn in a fancy way (like crawling out of the ground…) so there’s now a BeginNPCSpawn function that RoomControllers can call when they’re needed.
The skeletons feel quite large in a single-screen dungeon room, but they’re a cool addition and I’ve got a bunch of ideas for how I can evolve them.
Wednesday 10.03.2021
Teaching today, but I got a couple of quick animations done during the evening: A fall loop, and a landing. Getting ready to rain skeletons in from the sky…
Thursday 11.03.2021
Skeletons rain in from the sky! :D
In this example they crumble to pieces, and spawn one of the flaming skull NPCs.
I need to do a material and vfx pass on the bones, so they turn to dust and blow away once the head has been released. Oh, and add some audio.
Swapped out the old Behaviour Tree based Rats in the first combat room for ones using my UtilAI. They were colliding with each other a bit too frequently, so I added a sphere cast of random length, as a simple perception test. When they “see” another rat, they early out of the current movement path, which forces a turn.
Tomorrow I’ll get them raining in, and add some vfx to them.
Friday 12.03.2021
Rats rain in from the sky! :D
Did a mix and match of skulls and falling rats in the Sticky Mitt chest room. You have to kill everything to bring the chest in… The levers in the room initiate the spawning. Nice and simple.
NPCs still need an audio pass, and VFX for death. But once that’s done, I think this dungeon is basically complete. Maybe replace the big door, and tweak some of the textures… I’m going to look into tessellating the walls using a height map, since I’m already generating that in Substance Designer.
Phil sent me a big bunch of audio tests, for new music, so I went through those and got the warm fuzzies. Can’t wait to get them all in the build! They sound great!
I’ve decided this will be the last SubStack/emailed post from the blog. Thank you massively to all of you that have read them up to now, but the truth is, it wasn’t getting many subscribers, and 95% of the people who are subscribed never open the email... So I’m probably better off doing something else!
If you want to continue following along, there’s an Atom feed on the blog you can subscribe to: https://www.triple-aye.com/atom.xml
and I will, of course, keep posting stuff to YouTube: https://youtube.com/tripleehltd
Cheers all!